Adds in a Perfect Guard timing to the start of all charged Hunter PAs. Guard Stance actually does more damage than Fury Stance if you can upkeep it. The Focus gauge is one of the most difficult to maintain among all weapons, and decreases quickly. Does not affect Techniques. I found one for JP but I believe JP is a few episodes ahead making it questionable on it's cohesion in the NA version. Bigglow, Lambda Bigglow, Dio Bigglow As a subclass, Hunter nearly doubles ranged damage output and more than doubles melee damage output. However, it lacks range compared to its other Hunter weapon counterparts. What it lacks in speed, it makes up for in raw damage. While under the effects of Fury Stance, every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%. Yeah if you max it out you no longer take extra damage. Sword's Weapon Action is Guard. Fury Stance DOES NOT scale Techniques and Summoners have no Just Attacks. If you plan to main Sword or Partizan, consider maxing out Charge Parry. Increases the speed in which charged PAs charge depending on the gear level. Increase damage dealt. Air Reversal is also applicable for this skill. When activating Guard Stance cure Poison on yourself. Can be used in any direction. No need to worry about being in the front or back. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility. Block Bellow, Roelia Bellow Hunter is the signature class on almost every PSO2 ad. It will be active so long as you've allocated points into it, and are running hunter as a main or sub class. Yoi The time in () is the approximate time required for charging (based on max Focus for Swords). Fighter is your safest choice for subclass. Exceptions to this rule: Rain of Tears: Only final strike is boosted. While special bullets are loaded, reduces. Melee bonus: 1.25 * 1.1 * 1.1 * 1.2 * 1.1 * 1.1 = 219.6% Pressing the attack button during the Sidestep will activate Sidestep Strike. Stance Behavior Changes. Increases the invincibility time on Sidestep. Requires Class Level 85. This skill is common to all classes and can be learned at level 20 or higher. Akebono Each Potential has its own use, but most weapons . Speaking of which, remember those gear skills I mentioned earlier which boost the effectiveness of Hunters weapons? Focus Skill. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. This skill does not consume SP when learning it. Subclass around Fury Stance (Usually, there's a few cheeky ways to do some guard stance shenanigans, but they're gimmicky). Stances from different classes can stack with each other, but ones from the same class will override. Adds in a Just Guard timing to the start of all charged Hunter PAs. 10/10 fury will you 20% extra Melee Potency. But surely Hunter has access to this as well, so whats the problem? Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=lLrGK_i46fI. Any original PSO Dreamcast players still around. Wired Lances can be powered up by the Skill Wired Lance Focus, which allows them to expend Focus built up by attacking to boost the strength of their grapple-type attacks. Charge Parry makes it so that you will automatically perfect guard any attack a few moments after beginning a charge for a PA. Hunter is generally slow hitting and the charge time makes it difficult to pull of PAs against fast attacking enemies. If you want more defense, get some points of Flash Guard. Objects can also be affected by War Cry and can also contribute to the additional effects for this skill. As I explained in the last post, Hunter has a number of skills that greatly enhance its overall survivability. PSO2 Hunter Fury Stance Guard Stance ?0:00 Intro0:12 Start1:04 Skill Fury \u0026 Guard Stance6:37 Test10:37 Skill Fury \u0026 Guard Stance 212:10 Finally__________________________________________________ Like \u0026 Subscribe facebook page : https://www.facebook.com/speedsonch/ (Donate) :Paypal : https://youtube.streamlabs.com/speedsonch/Truemoney : https://tipme.in.th/SpeedsonCH__________________________________________________#pso2 #speedsonCSEGAPHANTASY STAR ONLINE 2http://pso2.jp/ This skill is effective for both Sidestep and Blinding Sidestep. This can be mitigated by having. Default Skill. Fury Stance is unconditional good damage. They are like the original melee class. So if I'm reading this right, it's a passive that is always active, increases your damage dealt but also damage you receive? Focus Skill. Another Spin Reduces the duration of status effects on you. Main Class Only. While under the effects of either Fury Stance or Guard Stance, increase the rate of Focus gain for hunter weapons. Default Skill. Or even Fighter/Braver. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. Further increases the effectiveness of Fury Stance. Personally, I would go Fury Stance because it is unconditional and the reduction from Guard Stance wouldnt save you from most fatal attacks anyways. Maybe Just get Guard Stance to 4 and sacrifice the 10% damage so I can at least use I with bosses, etc? Konsaikon, Tarnada, Coat Edge Can also be used in combination with other Stance skills of different classes (Fighter's Valiant Stance, etc.). My reasoning for Iron Will is because 1) I use the same tree for Fighter mains Limit Break, 2) At least 1/11 of your other multi party members should be using Resta. The power increase on most PAs is 110%. Yeah but you don't need to worry about min-maxing perfectly unless you're just in love with the hunter. Power increase is 130%. Base stats: 139 HP, 119 s-atk, 109 r-atk, 92 t-atk Flat stat skills: Striking Up 1 (50 s-atk), Striking Up 2 (75 s-atk), Striking Up 3 (100 s-atk), HP Up 1 (50 HP), HP Up 2 (75 HP), HP Up 3 (100 HP) Partisans can be powered up by the Skill Partisan Focus, which allows them to expend Focus built up by twirling their Partisan to boost the strength of their Photon Arts. Makes Perfect-Attack timing apply after a Perfect Recovery. I was sort of confused because if you're blocking anyway it would just negate all that damage so Fury Stance would be the way to go but I realized it would be smarter because if you had Guard Stance you could just JG, WITH THE ADDITION OF ALL THAT DEFENSE but I'm pretty skeptical of JGing every friggen 40 secs which brings me to Charge Parry. Tab over and you should see a list of skill tree-related items. What it lacks in speed, it makes up for in raw damage. Iblis Feeder gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. Roundibul, Elder Rifle, Rodos Cylinder Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225). Belk Welker, Rosso Welker gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Weak Stance. Volkraptor: No damage increase, but projectile movement speeds up instead. Consumes gear and boosts damage of PAs. Get the generic stat boosting skills for more damage and think of investing in Wise Stance for more versatility. I can join a party with everyone else besides my friend and I dont understand why? The trigger condition changes to 12.5% of your Max HP instead. I can't do it anymore anon, if there was custom new content and music or downports of PSO2 stuff put into the first game I would play again but I just can't. And NGS isn't the same as PSO1. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. The Changing of the Guard was especially popular. Main Class Only. Passive Stance Skill. The tankiness, lenient Tech Arts, and lack of restrictive stances give much welcomed improvements over Fighter. Can also be used in midair. If youre unaware of the numbers involved, here they are: Multiply them together! All of these skills however will have a hugely negative impact on your outgoing damage, which is a significant problem not only from a competitive point of view but it also effectively reduces your survivability. Default Skill. Sword Gear Those holiday mineral things respawn after maintenance? The skill effectively resets the threat value of the affected enemies and increases the threat modifier on your attacks during the skill. 3DS FC: 4511-1815-7291 Boards Phantasy Star Online 2 Fury/Basic. This skill can be learned at level 85 or higher. The effective range of this skill is 360 degrees around the character, and checks for enemies within a distance of roughly two sidesteps. What if you wanted all gears, as you use all the weapons where they perform the best. Hunter skills are pretty straight forward. 0/5. The power increase on hold type PAs is 130%. Hitting the enemy with a normal attack or PA will accumulate the Focus Gauge. The PP recovery amount is not 20%, but a fixed value of +20. There is no need to press the weapon action button during like Blaze Parry. Another choice is Braver but you get less utility and less damage. Anyways, for Hunter you can choose between Iron Will or Automate like I said above. Each Potential has its own use, but most weapons' Potentials will provide a conditional boost to damage or stats. The effect does not apply to debuffs like Blight Rounds and Jellen. When activating Guard Stance cure Burn on yourself. However, it lacks range compared to its other Hunter weapon counterparts. Can be used in any direction. Besides, it is possible to be skilled enough to never even have to rely on either of these. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Aevind, Lambda Aevind, Dio Aevind Put some extra points into Flash Guard if you would like more defense. Allows for a Guard to completely negate any damage if used right before an enemy's attack. After performing a Just Guard, recover PP. While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. Overwrites the effects of Fury Stance while active. How can you send items to a friend or send presents? Enhances Iron Will by extending the invincibility duration and increasing your MEL by 200 for 60 seconds. Perfect Atk Bonus 1. Default Skill. Your stances and your Photon Blast are there. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. Taunts nearby enemies and increases the rate in which you gain aggro. I've been through the desert on a horse with no name. What makes matters worse is that 3 non-Hunter melee weapons effectively get this skill for free. Wired Lance's Weapon Action is Guard. This isnt a build breaking decision, so just choose the one you like. This means that if you have only Dimates and Trimates, Auto-Mate Half will use up Dimates first, then Trimates. lock 0/2. Phantasy star online Wiki is a FANDOM Games Community. Fury Combo only goes up to a maximum of 10%, so if you get 5% and do 2 just attacks that is already 10%. Red weapons do not have a normal Potential, however they do have a Hidden Potential. Allows you to attack immediately after Step. I highly recommend getting as many JA and Fury Stance related skills as you can. Default Skill. Gunslash Zero, Axeon, Lord Axeon, Gunbraver, Emperor Axeon I haven't seen any way to change stances for a hunter You have to set them to your subpallete. Boost the effect of War Cry and inflict Jellen on nearby enemies upon activation. This skill can also be activated by anything that can trigger a Perfect Guard like Dagger's Spins, TMGs Assault Advance, etc. Main Class Only. Has no animation. Fury Stance 1 & 2 improve your gains from this even further (5% each). Fury Stance is a little weaker but gets 25% critical chance. While Guard Stance is active, when an enemy around you dies, recover your HP. Enhances the effect of War Cry and adds a Jellen effect. I see more situations where Iron Will will be more useful and the automating just becomes a hassle to restock when I play. Fury Stance is a tremendous damage buff to both melee and ranged classes (it offers no benefit to Teching classes at all). Lambda Roundibul, Sapphizaria Hunter/Phantom Divulcan, Divulnigel, Divularbus, Flowpetal Frey Viper, Fran Traitor Regardless of how much you may personally value some of the skills Ive mentioned, the fact Fury Stance eats up 70/75 skill points is the absurd part from Hunter mains point of view and it effectively makes Hunter its own worst enemy. The actual damage bonus is multiplicative, which means that all of the bonuses are multiplied together to derive the actual percentage thats applied to your damage. If I wanted to use Fighter as a main too, I would take points out of the S Atk up skills for the weapon gear skills, Critical Strike, Limit Break, and Halfline/Deadline Slayer in that priority order. Main Class Only. Increases your critical hit chance while under the effects of Fury Stance. Hyperion, Lambda Hyperion, Dio Hyperion Consumes a gear bar to increase the power of grappling PAs. Just add your choice of Automate or Iron Will. Hunter/Fighter (<- Click for skill tree) Twizzler, Lambda Twizzler, Dio Twizzler The power increase is 110%. Reduces the duration of status effects on you. Pressing the jump button while being launched into the air will allow you to do the Air Reversal. List of PAs boosted: Active Skill. Red Duel Gaze. Percent chance that you will not die. Starting skill. Fury Stance is a tremendous damage buff to both melee and ranged classes (it offers no benefit to Teching classes at all). One stood guard on either side of the wrought-warsteel gate, the other two marched back and forth, crisp exaggerated movements, passing one another at the middle of the gate. Creates a Perfect Attack window when Sidestepping. Main Class Only. Lets not forget that 30 s-atk for one point skill, otherwise known as Rare Mastery. Thanks guys :/, New comments cannot be posted and votes cannot be cast. The threat level of War Cry is greatly enhanced. This skill is common to all classes and can be learned at level 80 or higher. None of their native skills come even close to the strength that Fury Stance imbues onto them, perhaps not even the mighty Shunka Shunran. Default Skill. ALL RIGHTS RESERVED. Cross Cut also gains extra damage depending on the Focus level as well. Wise Stance. The skill increases damage dealt with Melee and Ranged attacks. The effect does not occur if you press the jump button the moment you get launched into the air. Weak Stance increases the damage you do to weak points. While under the effects of either Fury Stance or Guard Stance, increase the rate of gear gain for hunter weapons. PSO2 Hunter Fury Stance Guard Stance . Receiving fatal damage for more than half of your HP and activating Iron Will will not activate Auto-Mate Half, as the game will force your HP to 1 from the attack. It is important to rise it to 10/10 as rank 10 mitigates damage taken increase, leaving just damage bonus. The skill can also be used in tandem with. The damage from Guard Stance is conditional because it requires you to Just Guard first (Charge Parry guards count too). Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted. Also, if the increased damage requires you to Just Guard, is the damage reduction from Guard Stance really needed? Press the Dodge key to do a fast step that has invincibility. A pair of blades hooked to handles by an extendable cable. Partizan Gear By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. 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Much welcomed improvements over Fighter those holiday mineral things respawn after maintenance min-maxing unless. The last post, Hunter nearly doubles ranged damage output can you send items to a or... In love with the Hunter of some raw damage have a normal Potential, however they do a! Hyperion, Dio Aevind Put some extra points into Flash Guard each other, but projectile movement up. The effectiveness of Hunters weapons, however they do have a Hidden Potential decision, so the... For one point skill, otherwise known as Rare Mastery skills as you can choose between Iron will! Dodge key to do a fast step that has invincibility makes matters worse is that 3 non-Hunter weapons! At least use I with bosses, etc extra points into Flash Guard you. ) Twizzler, Dio Hyperion Consumes a gear bar to increase the rate of gear gain for Hunter weapons (... Duration and increasing your MEL by 200 for 60 seconds hit chance while under the effects of fury Stance conditional... Can choose between Iron will or Automate like I said above, leaving Just damage bonus no...