Once you have this spell, or any other spell with the Restore Health effect, you can enchant and create spells using this effect (for any target type). WebOther generally useful constant effect enchantments include fortify speed (if you decide not to use the Boots), levitation, water walking, invisibility and jump. Eventually, you can build a full suit of Fortify Intelligence clothing at the highest strength available, or even with Constant Effect enchantments (see below). If using the maximum number of enchanted items, (cuirass, greaves, glove/gauntlet/bracer 1, glove/gauntlet/bracer 2, pauldron 1, pauldron 2, helm, pants, skirt, shirt, robe, amulet, ring 1, ring 2, shield) this can become very tedious. on Self 5 enchant points, for a total of 105 (a lot more than you have). Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. I like night eye as a concept, and in modded Skyrim its super helpful, but in morrowind if I came to a cave that was dark it was easier to just adjust my video settings until I could see. WebBound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a Jewelry is the best class of non-armor clothing to use for enchanting, exceeded only by shields for their ability to hold enchantments. Place your enchantment under the correct heading (Cast on Use, Cast on Strike, Constant Effect). Secondly, the constant recharging of the enchanted weapon will level the player's Enchant skill very quickly. This enchantment grants the wielder great protection between strikes. This gives it a distinct advantage over other damaging Enchantments. At level 110 Enchant, the above formula results in a zero cost, but the game enforces a 1 cost minimum. Fortify Speed only increases your movement speed. Here would be my favorites: Chameleon - You're harder to hit and generally it's easier to stay hidden if that's a desire). Often, it is preferable to wear a Bound Helm with its Armor Skill boosts than to wear a Helm with slightly more Armor Rating but no such boost. With two exquisite rings like that you should be almost completely safe, except werewolves and alike. Which means that at level 5 Enchant the charge depletion is actually more than the base cost, however, it then decreases at 1% per level increase. An exploit example: you can enchant Carved Ebony Darts with magnitude 1-1, duration 19 Bound Armor+Calm Humanoid on Touch spells to steal armor pieces from NPCs without killing them, provided the game has not been modified to fix the bug where Calm magnitudes don't matter. WebThe minimum soul level would be 400, and the maximum you should use is also 400, as the higher would be wasted by the item enchant capacity cap. (This is a problem for non-constant-effect Bound Items as well, but generally those are more likely to expire before you do any repairs, so the issue doesn't come up as often as with Constant Effect enchantments.) Pants, Shirts, and Skirts are the next best. Each item has an enchantment capacity ranging from 0 to 225, most often in the 120 range. Note that some effects have multiple types. Condition is also less of a concern with armor, though instant-repair is certainly convenient. WebYou can only do constant effect enchantments with golden saints and ascended sleepers. still better than oblivion, since spell making Constant effect bound gloves could be interesting but that might violate your unarmored plan. To sum up, put in the small effects first. In effect, this Enchantment forces the enemy to stand relatively still and take whatever punishment you give them, while simultaneously allowing for a near-endless stream of Critical Hits. A robe, pants, a shirt and skirt can collectively add up to +44 Fortify Strength. Daedric tower shield are good but it really the exquisite clothes that give the best effect. on Self" for 5 enchant points. Even after maxing your Enchant, Intelligence and Luck, the most advanced enchantments such as Constant Effect will still be out of reach for you. WebMost of the light and medium armor tops out at around 20 points of enchantment. Also, Luck can be substituted with any other primary attributes, but especially those related to combat-- strength, agility, which would result in enormous boost in physical damage, attack accuracy and chance of evasion of the user. Almost any unenchanted and equippable item may be enchanted. If you have more than one that impact the same attribute/skill each enchantment is re-rolled every time you re-equip one of the items. This means that you will take longer to fall. Other good enchantments to look for is constant sanctuary. In total 5 different shields. on Self 5 enchant points So here is where the above formula comes in. This section is being handled separately from the rest of the list due to the unique nature of Bound Items, and to consolidate their common features. WebList of Best Constant Effect Enchants List of Best Custom Enchants List of Best On Use Enchants Staff of Magnus The Staff of Magnus is one of the best caster weapons you can get in Morrowind thanks to the Cast When Used enchantments that come on it. 500 luck will be more than enough for most actions. As an example, let's say you want to enchant an Exquisite Shirt (60 enchant points) with a constant effect of Restore Health. It is also worth noting that for Argonians and Khajiits, the total will be lower, as beast races are unable to wear shoes or boots of any kind, or closed helms (preventing them from wearing the Telvanni Cephalopod Helm, but not the Helm of Tohan if it is available). Original text in part by Rahvin and Theohall. Reflect and especially chameleon are useful, but very expensive, so having good amount of them takes all your slots especially if you're not having any armor. (However, you still may have less than a 100% chance of succeeding.) If the creature has reflect (ex: most Daedra), this can be very lethal to the player, though high health and/or magicka resistance can get around this. It might be a good idea too choose a summon with an elemental attack your character is also resistant or immune to. That, and taunting the ordinators into attacking first which gives no bounty. Using a shield for a Strength fortification is safe; despite the fact that you can't literally hold it up while casting a spell or wielding a two-handed weapon, the game does not unequip it when you do so. a helmet with Bound Helm), as this will cause problems, such as a permanent bound item in inventory that cannot be dropped or repaired. Press J to jump to the feed. Restore Fatigue sounds nice. This will cause the damaged Bound Item to disappear and be replaced with a new one. After all these years, I have never used Telekinesis. Consequently, the enchantment becomes more powerful the more it is used. If you don't mind wearing a robe and skirt over your armour, there's two more CE enchant slots you can use. This will include ALL items in any mod anywhere. Telekinesis. Since the Armor is weightless, the game treats it as if the player always has 30 points in the Armor's Armor Skill, so the Armor Rating will forever be stuck at 80 (75 for the Bound Helm) - this is fairly easy to surpass for any Armor Class. Thus, only 400-charge souls, the minimum for CE, should be used to make CE items. Shield - If your armor is a little too low and you feel squishy this can give you your break your looking for. I have a character who uses no armor, weapons or magic. min/max 10), or one with a magnitude range (e.g., 120, or 515), for the same point cost as a fixed-magnitude enchantment at the median of that range. If you select a 400 point or higher soul gem, select Constant Effect, and then switch to a lower-quality soul gem, the constant effect remains. WebHow to make Constant effect items in Morrowind 8,449 views Oct 20, 2021 Download Dragon City! WebIf you'd like to make Constant Effect items, which are some of the best items in the game, you must use a soul with a value of 400 or more. For example, every Greater Bonewalker can damage Strength, which is typically one of the most-used stats for Constant Effect buffs. Unlike with Spells or Cast on Use Enchantments that provide Bound Equipment, Constant Effect Bound equipment can be used to completely rep The skill returns to its original value when the spell ends. Fortify Agility does help in the "chance-to-hit" and "chance-to-get-hit" calculations department, but with a high enough weapon skill you'll eventually be hitting every swing anyway so Fortify Strength ends up being a better enchantment for melee combat, and Sanctuary is typically better for dodging attacks. : Bound Helm on a Cuirass and Bound Cuirass on a Helm. However, it is not very effective in terms of defense. Effects Fortify Skill: Enchant 10 points for 60 seconds on self. A major reason to use Bound Armor instead of real armor are the bonus Enchantments that come on them, several of which are too large to actually fit on a comparable item. The cost of using a Cast on Use or Cast on Strike Enchantment decreases drastically as your Enchant Skill increases. It also has 100% resist magic. See Enchant Trainers for the complete list. You can wear all three at once (regardless of gender), so they can be combined for the most effects. One example of a set of items that can reach 500 total Enchanting Points is Exquisite Ring x2, Exquisite Amulet, and Ebony Tower Shield (this set actually has enough Enchanting Points for 102 Points, if you are so inclined). A full suite of Bound Items (5 pieces of armor + 1 weapon) can fit on two items with 60 Enchanting Points each, as well. Exquisite pants, skirt, shirt can fit: constant restore fatigue 1 and resist paralysis 1-100. There are different ways to acquire filled soul gems: The last method is the cheapest. When enchanting bows and crossbows, notice you can choose "Cast when Strike" but the effect will never trigger, as you don't actually strike anything with a bow or crossbow. Choose either "Cast when Used" or "Constant Effect". This restriction does not apply to arrows, bolts, or thrown projectiles. If you could get gloves with absorb fatigue that seems lime a very powerful option. For anyone interested: you will not notice 1pt slowfall but it removes fall damage from any height. No cooldown: Cast on Use items do not require the same animations used by normal spells. You can now find 6 different Spell Tomes corresponding to the 6 Magic Schools in Morrowind: Alteration, Restoration, Mysticism, Conjuration, Destruction and Illusion. In general, Bound Weapons are not the best weapons available in their respective categories, due to the availability of weapons with strong Cast on Strike enchantments, powerful built-in effects, or especially high damage. In addition to enchantment cost, all non-constant-effect enchantments have a casting cost, taken from the item's soul charge, which slowly replenishes over time (as long as the item is in inventory), or can be more rapidly recharged with soul gems (with a non-zero chance of failure which decreases with increased Enchant skill and Luck attribute). Restore fatigue sounds very useful for a character like that. Chameleon is very overpowered though and outside stealing/combat it actually causes problems, so I wouldn't really recommend using it for anything other than experimenting. Stronger spell effects will require larger enchantment capacities, which effectivly limits magic items' spell strength. The maximum total effect from constant enchantments is achieved by wearing items that hold the most enchant points in all equipment slots (there are alternatives to some of these with the same rating): Shoes and gauntlets have greater enchantment capacity than boots and gloves respectively. Restore health and restore fatigue are always good, so good that it might be a bit too overpowered. There are also some problems with multiple enchantments. While Bound Helm and Cuirass are a little more complicated due to their enchants, for the other three slots (well, four if you count both Gauntlets) the point at which leaving the slot empty to a Bound Item gives more Armor Rating is 111 Unarmored Skill. When you have Azura's Star, you can also use three enchanted items to quickly summon a ghost, cast soultrap on it, kill it, and then use its soul to recharge one of the items. This item must be unequipped in order to go underwater. This is because the item being enchanted is the limiting factor to a constant-effect enchantment, not the charge of the soul that is being used. 1pt slowfall is supposed to make you immune to fall damage and you could probably fit it in with another enchant on one item. Enchantments are listed from lowest to highest Enchanting Point cost. Using a calm spell and bribing him up to the point that he doesn't attack you anymore is the simplest way to receive training from him, but alternatively you can use 100% chameleon and he will happily speak to you. No single item in vanilla morrowind has that much enchant points to craft 100 percent chameleon but I think you can reach 100% overall if you enchant multiple pieces of your gear with 10-20 chameleon etc.. You can craft 100 % invisibility on one ring though. In Elder Scrolls: Morrowind there are 3 different types of enchants that you can put on your gear and weapons, Constant Effect, Cast on Use and Cast on Strike. Constant Effect and Cast on Use can be applied to both weapons and armor but Cast on Strike is reserved for weapons only. If you have multiple empty soul gems of differing sizes in your inventory, the soul will go into the smallest one whose maximum capacity is equal to or greater than the value of that creature's soul. Restore fatigue - Having to drink potions all the time is can get annoying, having an amulet or ring that restores fatigue can be very helpful! Shields offer the best potential for enchantment by far, and you can still equip a shield with a two-handed weapon. Really useful early in the game - all you need is around 50K gold, an extravagant amulet and a soul gem with a soul of sufficient size. WebEffects such as Damage Attribute and Paralyze can be very powerful, but also very detrimental if they are reflected back at you without proper resistances. You can easily tell the quality of most pieces of clothing simply by the name. Constant-effect Bound Items also glitch a lot when you enter menu mode (right click) then un-equip and re-equip them without leaving menu mode in between. As a side note, filled gems are worth a lot more than empty ones. You can find this item in the Venim Ancestral Tomb, it's sitting on a desk behind a door with a lock level of 100. (Note that 2 seconds is generally long enough to keep the effect active, even if a hit decides not to trigger the enchantment for whatever reason). The soul needs to have 400pts, and winged twilights only have 300pts. You can get more than you need from the Boots of Blinding Speed. One can also change Strength to any primary attributes like agility, speed, luck etc. Performing a hostile action on a Calmed target is considered assault, so avoid abusing this effect in front of (or against) guards. Probably the most important advantage of Bound Equipment is its weightless nature, allowing you to carry more items on your person without becoming encumbered. Press question mark to learn the rest of the keyboard shortcuts. Hope some of that helps. rarely looting them in containers or in the world, Telvanni Cephalopod Helm (100 pts) or Adamantium Helm of Tohan (150 pts) from, Imperial Chain Pauldrons (2x7 pts) or Nordic Mail Pauldrons. Fortify strength will make you stronger and give you extra carry weight. Take it up a notch with some chameleon and oh buddy your stealing everything all over the place. Jump is very (Questions and Answers) 5 replies This effect is strong enough to kill almost anything in the game for 2 reasons: very few creatures have any significant magic resist, which is the only resist applicable to drain health; and very few beings have more than 500 health in the base game (Dagoth Ur's second form, Divayth Fyr, and Vivec). Their ability to constantly maintain high Condition without needing frequent repairing can help them maintain near-maximum damage at all times without much hassle. Very useful for combat skills training. I know that Cast on Strike spells won't work on the bow, but what are my other options? I could see a reflect enchantment being useful. WebEven after maxing your Enchant, Intelligence and Luck, the most advanced enchantments such as Constant Effect will still be out of reach for you. The following races receive bonuses to their Enchant skill: The following classes have Enchant as a Major skill: The following classes have Enchant as a Minor skill: The Master Trainer for Enchant is Qorwynn in Indoranyon. Do not write in the first person or attribute an enchantment to any specific person (as per site policy). A notable exception being the Adamantium Right Pauldron added by Tribunal or the Adamantium Armor plugin. A Constant Effect Summon makes the creature in question go from being a temporary distraction to a constant companion. I have a question though: Can you even damage daedra, undead etc. The following Water breathing + a few points of swift swim is nice though. The primary advantages of using a Cast on Use enchantment as opposed to a spell are the following: Collectively, these benefits also mean that cast-on-use enchantments can sometimes be used as a substitute for a continuous effect enchantment, constantly re-activating the benefit without having to worry about failures, casting time, or mana consumption; this can be useful either because you're not yet able to make a continuous effect enchantment, or because a continuous effect for that spell wouldn't fit in any item. I'll take ehem just take that back thank you. Certainly not water walking, having tp take off my pants Everytime to swim is a pain in the ass. If you want fewer (or more) Points of any of these effects, simply take the number of Points you want and multiply by five to get the required number of Enchanting Points needed. 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